The game
What Hexlite is.
A turn-based roguelite in low-poly 3D. One hero, a hex overworld, and fights that are over in four to eight turns because every enemy telegraphs its next move. The build is the game: six ability slots and no more, so the reward screen is always a question of what you give up.
- Four heroes with their own engines: Knight, Ranger, Mage and Barbarian. Pools overlap, so passives cross over and no two runs read the same.
- Rare abilities change the rules instead of the numbers. Steal an enemy's telegraphed move. Make its attack land on its ally. Trade HP percentages with a boss.
- After a fight you can leave with your reward, or delve one room deeper for a better one with no heal in between.
- Every node you finish claims its tile. Forests heal, Hills soften the first hit, Fields sharpen yours, Highlands add max HP.
AndroidiOSSteam / PCPortMaster handheldsFull controller support
Prototype art: ability icons are stand-ins while the final set is drawn.
Screens
Hexlite, as it runs today.




Contact
Want to play it early?
Email hello@freedomforge.dev with your device and what you play, and the person who built it will read it.